(Some bonus with higher power has higher numerical values them the posted here but the way they increase per tier is in the same rate, example: Poison Cloud always will increase the damage of the tier 1 enchantment to 100% when upgrading for tier 2 and and again in the tier 3 will grow again in 100% damage)
Icon
Name
Description
Rarity
Bonus
Cost
Items
Leeching
Defeating a mob heals you a small portion of the mob's max health
Common
4%/6%/8% of mob max health
1/2/3
Melee
Bonus Shot
Firing a shot also fires a second shot at a nearby enemy. The second shot has reduced damage
Common
10%/17%/24% damage per shot
1/2/3
Bows
Recycler
Being Hit by damage-inflicting projectiles will occasionally craft a small quiver of arrows
Common
Every 30th/20th/10th projectile
1/2/3
Armor
Poison Cloud
Has 30% a chance to summon a poison cloud that deals damage to enemies in a area for three seconds
Common
3/6/9 damage per second
1/2/3
Bows
Melee
Potion Barrier
Whenever you use a healing potion, you take –90% damage for a short duration
Common
5/7/9 seconds duration
1/2/3
Armor
Commited
Deal increased damage against already wounded enemies
Common
50%/75%/100% bonus damage based on missing health
1/2/3
Melee
Weakening
Your attacks decrease the attack damage of all nearby enemies for five seconds
Common
20%/40%/60% reduced damage
1/2/3
Melee
Food Reserves
Whenever you use a healing potion, you also create random food items
Common
1/2/3 item crafted
1/2/3
Armor
Thorns
Whenever you take damage, you deal damage back to the attacker
Common
100%/150%/200% damage returned
1/2/3
Armor
Stunning
Chance to temporarily stun enemies
Common
5%/10%/15% chance to trigger
1/2/3
Melee
Chains
Has a 30% chance to chain a cluster of mobs together and keep them bound for a short time
Common
1/2/3 seconds duration
1/2/3
Melee
Thundering
Has a 30% chance to summon a lightning strike that damages nearby enemies.
Common
Deals 4/7/11 damage
1/2/3
Melee
Fire Aspect
Sets mobs on fire for three seconds, dealing damage over time.
Common
4/6/8 damage per second
1/2/3
Melee
Explorer
For every one hundred blocks explored on the map, you regain a small amount of health
Common
0.3%/0.7%/1% health regained
1/2/3
Armor
Fire Trail
Rolling creates a trail of fire behind you, which deals damage to mobs for four second
Common
7/14/21 damage per second
1/2/3
Armor
Snowball
Fires a snowball at a nearby enemy every few
seconds, briefly stuning it
Common
Triggers every 5/3/1 seconds
1/2/3
Armor
Fuse Shot
Every few shots has a timed charge that explodes one second after impact dealing 100% damage to nearby mobs
Common
Every 5th/4th/3rd
1/2/3
Bows
Health Synergy
When activating any artifact, you regain a small amount of health
Common
3%/4%/5% max health regained
1/2/3
Armor
Deflect
Grants a small chance to deflect incoming projectiles
Common
20%/40%/60% to trigger
1/2/3
Armor
Surprise Gift
Whenever you use a healing potion, you sometimes create a random consumables
Common
50%/100%/150%
1/2/3
Armor
Growing
The fired shot grows in the air, dealing damage to distant targets
Common
25%/50%/75% max damage
1/2/3
Bow
Piercing
Fired arrows sometimes gain the piercing effect, which allows them to fly through multiple mobs
Common
Every 3rd/2nd/1st arrow
1/2/3
Bow
Echo
Some of your attacks can be followed up by another attack in rapid sucession
Common
5/4/3 Seconds Cooldown
1/2/3
Melee
Freezing
Slows mobs after hit for three seconds
Common
20%/40%/60% reduced speed
1/2/3
Melee
Smiting
Increases damage against the undead
Common
20%/40%/60%
1/2/3
Melee
Rampaging
After defeating a mob, there is a 10% chance to increase your attack speed by 50% for a short time
Common
5/10/15 seconds duration
1/2/3
Melee
Punch
Boosts arrow pushbacks
Common
200%/300%/400% pushback
1/2/3
Bows
Prospector
Find more emeralds on fallen enemies
Common
100%/200%/300% increased chance
1/2/3
Melee
Wild Rage
Hitting a enemy has a chance to send it into a rage, making it hostile towards everyone
Common
20%/30%/40% chance to trigger
1/2/3
Bows
Radiance Shot
Has 20% chance to spawn a circular area that heal allies within it
Common
6/9/12 health healed
1/2/3
Bows
Accelerate
Increase attack speed for each consecutive shot. Resets one second after the attack
Common
8%/10%/12% increase per shot
1/2/3
Bows
Supercharge
Charged shots deals more damage and have more pushback
Common
20%/30%/40% increase damage
1/2/3
Bows
Power
Power boosts arrow damage
Common
10%/21%/33% damage
1/2/3
Bows
Speed Synergy
When activating any artfact, you gain +20% movent speed for a short time
Common
1/2/3 seconds duration
1/2/3
Armor
Sharpness
Makes your weapon sharper, causing it to deal more damage
Common
10%/21%/33% damage increase
1/2/3
Melee
Infinty
Chance to immediately replenish an arrow after shooting
Common
16%/32%/48% chance to trigger
1/2/3
Bow
Burning
Every 0.5 seconds damage all enemies in melee range
Common
2/4/6 damage
1/2/3
Armor
Swiftfooted
Rolling makes you faster for three seconds
Common
30%/40/50% increase moventspeed
1/2/3
Armor
Cool Down
Reduces the cooldown time between uses of artifacts
Common
10%/19%/27% reduced cooldown
1/2/3
Armor
Cowardice
While you are at full HP, you deal increased melee and ranged damage
Common
20%/30%/40% Increased damage
1/2/3
Armor
Looting
Increases the chance for mobs to drop consumables
Common
100%/200%/300% increased chance
1/2/3
Melee
Electrified
Rolling zaps nearby enemies with lightning bolts, dealing damage
Common
Deals 25/50/75 damage
1/2/3
Armor
Unchanting
Projectiles deals more damage to enchanted enemies
Common
50%/75%/100% bonus damage
1/2/3
Bows
Multishot
Grants a chance to fire five arrows at once
Common
20%/30%40% to trigger
1/2/3
Bows
Ricochet
Small chance for arrows to ricochet off mobs
Common
20%/40%/60%
1/2/3
Bows
Frenzied
While you are at less than half health your attack speed is increased
Common
10%/20%/30% attack speed increase
1/2/3
Armor
Critical Hit
Gives you a chance to inflict critical hits dealing triple damage
Powerful
10%/15/20% to trigger
2/4/6
Melee
Final Shout
When your health drops below 25%, all your artifacts are used (ignoring cool down periods)
Powerful
Every 12th second/10th second/8th second
2/4/6
Armor
Gravity
This effect pulls mobs in range towards the weapon's impact point
Powerful
1/1.5/2 seconds duration
2/4/6
Melee
Swirling
The last attack on a combo performs a swirling attack damaging nearby enemies
Powerful
Deals 33/50/67 damage
2/4/6
Melee
Shockwave
The last attack in a combo launches a shockwave, smashing enemies