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This is a list of enchantments in Minecraft: Dungeons.

List of Enchantments[]

(Some bonus with higher power has higher numerical values them the posted here but the way they increase per tier is in the same rate, example: Poison Cloud always will increase the damage of the tier 1 enchantment to 100% when upgrading for tier 2 and and again in the tier 3 will grow again in 100% damage)

 
Icon Name Description Rarity Bonus Cost Items
Leeching Icon
Leeching Defeating a mob heals you a small portion of the mob's max health Common 4%/6%/8% of mob max health 1/2/3 Melee
Bonus Shot
Bonus Shot Firing a shot also fires a second shot at a nearby enemy. The second shot has reduced damage Common 10%/17%/24% damage per shot 1/2/3 Bows
Recycler256
Recycler Being Hit by damage-inflicting projectiles will occasionally craft a small quiver of arrows Common Every 30th/20th/10th projectile 1/2/3 Armor
Poison Cloud
Poison Cloud Has 30% a chance to summon a poison cloud that deals damage to enemies in a area for three seconds Common 3/6/9 damage per second 1/2/3 Bows

Melee

Potion barrier256
Potion Barrier Whenever  you use a healing potion, you take –90% damage for a short duration Common 5/7/9 seconds duration 1/2/3 Armor
Commited
Commited Deal increased damage against already wounded enemies Common 50%/75%/100% bonus damage based on missing health 1/2/3 Melee
Weakening
Weakening Your attacks decrease the attack damage of all nearby enemies for five seconds Common 20%/40%/60% reduced damage 1/2/3 Melee
Food reserves256
Food Reserves Whenever you use a healing potion, you also create random food items Common 1/2/3 item crafted 1/2/3 Armor
Thorns256
Thorns Whenever you take damage, you deal damage back to the attacker Common 100%/150%/200% damage returned 1/2/3 Armor
Stunning256
Stunning Chance to temporarily stun enemies Common 5%/10%/15% chance to trigger 1/2/3 Melee
Chains
Chains Has a 30% chance to chain a cluster of mobs together  and keep them bound for a short time Common 1/2/3 seconds duration 1/2/3 Melee
Thundering
Thundering Has a 30% chance to summon a lightning strike that  damages nearby enemies. Common Deals 4/7/11 damage 1/2/3 Melee
Fire Aspect
Fire Aspect Sets mobs on fire for three seconds, dealing damage over time. Common 4/6/8 damage per second 1/2/3 Melee
Explorer256
Explorer For every one hundred blocks explored on the map, you regain a small amount of health Common 0.3%/0.7%/1% health regained 1/2/3 Armor
Fire Trail
Fire Trail Rolling creates a trail of fire behind you, which deals damage to mobs for four second Common 7/14/21 damage per second 1/2/3 Armor
Snowball256
Snowball Fires a snowball at a nearby  enemy every few

seconds, briefly stuning it

Common Triggers every 5/3/1 seconds 1/2/3 Armor
Fuse Shot
Fuse Shot Every few shots has a timed charge that explodes one second after impact dealing 100% damage to nearby mobs Common Every 5th/4th/3rd 1/2/3 Bows
Health Synergy
Health Synergy When activating any artifact, you regain a small amount of health Common 3%/4%/5% max health regained 1/2/3 Armor
Deflect256
Deflect Grants a small chance to deflect incoming projectiles Common 20%/40%/60% to trigger 1/2/3 Armor
Surprise gift256
Surprise Gift Whenever you use a healing potion, you sometimes create a random consumables Common 50%/100%/150% 1/2/3 Armor
Growing
Growing The fired shot grows in the air, dealing damage to distant targets Common 25%/50%/75% max damage 1/2/3 Bow
Piercing256
Piercing Fired arrows sometimes gain the piercing effect, which allows them to fly through multiple mobs Common Every 3rd/2nd/1st arrow 1/2/3 Bow
Echo
Echo Some of your attacks can be followed up by another attack in rapid sucession Common 5/4/3 Seconds Cooldown 1/2/3 Melee
Freezing256
Freezing Slows mobs after hit for three seconds Common 20%/40%/60% reduced speed 1/2/3 Melee
Smiting256
Smiting Increases damage against the undead Common 20%/40%/60% 1/2/3 Melee
Rampaging256
Rampaging After defeating a mob, there is a 10% chance to increase your attack speed by 50% for a short time Common 5/10/15 seconds duration 1/2/3 Melee
Punch
Punch Boosts arrow pushbacks Common 200%/300%/400% pushback 1/2/3 Bows
Prospector
Prospector Find more emeralds on fallen enemies Common 100%/200%/300% increased chance 1/2/3 Melee
Wild Rage
Wild Rage Hitting a enemy has a chance to send it into a rage, making it hostile towards everyone Common 20%/30%/40% chance to trigger 1/2/3 Bows
Radiance Shot
Radiance Shot Has 20% chance to spawn a circular area that heal allies within it Common 6/9/12 health healed 1/2/3 Bows
Accelerate
Accelerate Increase attack speed for each consecutive shot. Resets one second after the attack Common 8%/10%/12% increase per shot 1/2/3 Bows
Supercharge256
Supercharge Charged shots deals more damage and have more pushback Common 20%/30%/40% increase damage 1/2/3 Bows
Power256
Power Power boosts arrow damage Common 10%/21%/33% damage 1/2/3 Bows
Speed synergy256
Speed Synergy When activating any artfact, you gain +20% movent speed for a short time Common 1/2/3 seconds duration 1/2/3 Armor
Sharpness
Sharpness Makes your weapon sharper, causing it to deal more damage Common 10%/21%/33% damage increase 1/2/3 Melee
Infinity
Infinty Chance to immediately replenish an arrow after shooting Common 16%/32%/48% chance to trigger 1/2/3 Bow
Burning
Burning Every 0.5 seconds damage all enemies in melee range Common 2/4/6 damage 1/2/3 Armor
Swiftfooted256
Swiftfooted Rolling makes you faster for three seconds Common 30%/40/50% increase moventspeed 1/2/3 Armor
Cool Down
Cool Down Reduces the cooldown time between uses of artifacts Common 10%/19%/27% reduced cooldown 1/2/3 Armor
Cowardice
Cowardice While you are at full HP, you deal increased melee and ranged damage Common 20%/30%/40% Increased damage 1/2/3 Armor
Looting-0
Looting Increases the chance for mobs to drop consumables Common 100%/200%/300% increased chance 1/2/3 Melee
Electrified-0
Electrified Rolling zaps nearby enemies with lightning bolts, dealing damage Common Deals 25/50/75 damage 1/2/3 Armor
Unchating
Unchanting Projectiles deals more damage to enchanted enemies Common 50%/75%/100% bonus damage 1/2/3 Bows
Multishot
Multishot Grants a chance to fire five arrows at once Common 20%/30%40% to trigger 1/2/3 Bows
Ricochet-0
Ricochet Small chance for arrows to ricochet off mobs Common 20%/40%/60% 1/2/3 Bows
Frenzied
Frenzied While you are at less than half health your attack speed is increased Common 10%/20%/30% attack speed increase 1/2/3 Armor
Critical Hit
Critical Hit Gives you a chance to inflict critical hits dealing triple damage Powerful 10%/15/20% to trigger 2/4/6 Melee
FinalShout
Final Shout When your health drops below 25%, all your artifacts are used (ignoring cool down periods) Powerful Every 12th second/10th second/8th second 2/4/6 Armor
Gravity-0
Gravity This effect pulls mobs in range towards the weapon's impact point Powerful 1/1.5/2 seconds duration 2/4/6 Melee
Swirling-0
Swirling The last attack on a combo performs a swirling attack damaging nearby enemies Powerful Deals 33/50/67 damage 2/4/6 Melee
Shockwave256
Shockwave The last attack in a combo launches a shockwave, smashing enemies Powerful Deals 15/22/30 damage 2/4/6 Melee
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