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This is a list of enchantments in Minecraft: Dungeons.
List of Enchantments[]
(Some bonus with higher power has higher numerical values them the posted here but the way they increase per tier is in the same rate, example: Poison Cloud always will increase the damage of the tier 1 enchantment to 100% when upgrading for tier 2 and and again in the tier 3 will grow again in 100% damage)
Icon | Name | Description | Rarity | Bonus | Cost | Items |
---|---|---|---|---|---|---|
Leeching | Defeating a mob heals you a small portion of the mob's max health | Common | 4%/6%/8% of mob max health | 1/2/3 | Melee | |
Bonus Shot | Firing a shot also fires a second shot at a nearby enemy. The second shot has reduced damage | Common | 10%/17%/24% damage per shot | 1/2/3 | Bows | |
Recycler | Being Hit by damage-inflicting projectiles will occasionally craft a small quiver of arrows | Common | Every 30th/20th/10th projectile | 1/2/3 | Armor | |
Poison Cloud | Has 30% a chance to summon a poison cloud that deals damage to enemies in a area for three seconds | Common | 3/6/9 damage per second | 1/2/3 | Bows
Melee | |
Potion Barrier | Whenever you use a healing potion, you take –90% damage for a short duration | Common | 5/7/9 seconds duration | 1/2/3 | Armor | |
Commited | Deal increased damage against already wounded enemies | Common | 50%/75%/100% bonus damage based on missing health | 1/2/3 | Melee | |
Weakening | Your attacks decrease the attack damage of all nearby enemies for five seconds | Common | 20%/40%/60% reduced damage | 1/2/3 | Melee | |
Food Reserves | Whenever you use a healing potion, you also create random food items | Common | 1/2/3 item crafted | 1/2/3 | Armor | |
Thorns | Whenever you take damage, you deal damage back to the attacker | Common | 100%/150%/200% damage returned | 1/2/3 | Armor | |
Stunning | Chance to temporarily stun enemies | Common | 5%/10%/15% chance to trigger | 1/2/3 | Melee | |
Chains | Has a 30% chance to chain a cluster of mobs together and keep them bound for a short time | Common | 1/2/3 seconds duration | 1/2/3 | Melee | |
Thundering | Has a 30% chance to summon a lightning strike that damages nearby enemies. | Common | Deals 4/7/11 damage | 1/2/3 | Melee | |
Fire Aspect | Sets mobs on fire for three seconds, dealing damage over time. | Common | 4/6/8 damage per second | 1/2/3 | Melee | |
Explorer | For every one hundred blocks explored on the map, you regain a small amount of health | Common | 0.3%/0.7%/1% health regained | 1/2/3 | Armor | |
Fire Trail | Rolling creates a trail of fire behind you, which deals damage to mobs for four second | Common | 7/14/21 damage per second | 1/2/3 | Armor | |
Snowball | Fires a snowball at a nearby enemy every few
seconds, briefly stuning it |
Common | Triggers every 5/3/1 seconds | 1/2/3 | Armor | |
Fuse Shot | Every few shots has a timed charge that explodes one second after impact dealing 100% damage to nearby mobs | Common | Every 5th/4th/3rd | 1/2/3 | Bows | |
Health Synergy | When activating any artifact, you regain a small amount of health | Common | 3%/4%/5% max health regained | 1/2/3 | Armor | |
Deflect | Grants a small chance to deflect incoming projectiles | Common | 20%/40%/60% to trigger | 1/2/3 | Armor | |
Surprise Gift | Whenever you use a healing potion, you sometimes create a random consumables | Common | 50%/100%/150% | 1/2/3 | Armor | |
Growing | The fired shot grows in the air, dealing damage to distant targets | Common | 25%/50%/75% max damage | 1/2/3 | Bow | |
Piercing | Fired arrows sometimes gain the piercing effect, which allows them to fly through multiple mobs | Common | Every 3rd/2nd/1st arrow | 1/2/3 | Bow | |
Echo | Some of your attacks can be followed up by another attack in rapid sucession | Common | 5/4/3 Seconds Cooldown | 1/2/3 | Melee | |
Freezing | Slows mobs after hit for three seconds | Common | 20%/40%/60% reduced speed | 1/2/3 | Melee | |
Smiting | Increases damage against the undead | Common | 20%/40%/60% | 1/2/3 | Melee | |
Rampaging | After defeating a mob, there is a 10% chance to increase your attack speed by 50% for a short time | Common | 5/10/15 seconds duration | 1/2/3 | Melee | |
Punch | Boosts arrow pushbacks | Common | 200%/300%/400% pushback | 1/2/3 | Bows | |
Prospector | Find more emeralds on fallen enemies | Common | 100%/200%/300% increased chance | 1/2/3 | Melee | |
Wild Rage | Hitting a enemy has a chance to send it into a rage, making it hostile towards everyone | Common | 20%/30%/40% chance to trigger | 1/2/3 | Bows | |
Radiance Shot | Has 20% chance to spawn a circular area that heal allies within it | Common | 6/9/12 health healed | 1/2/3 | Bows | |
Accelerate | Increase attack speed for each consecutive shot. Resets one second after the attack | Common | 8%/10%/12% increase per shot | 1/2/3 | Bows | |
Supercharge | Charged shots deals more damage and have more pushback | Common | 20%/30%/40% increase damage | 1/2/3 | Bows | |
Power | Power boosts arrow damage | Common | 10%/21%/33% damage | 1/2/3 | Bows | |
Speed Synergy | When activating any artfact, you gain +20% movent speed for a short time | Common | 1/2/3 seconds duration | 1/2/3 | Armor | |
Sharpness | Makes your weapon sharper, causing it to deal more damage | Common | 10%/21%/33% damage increase | 1/2/3 | Melee | |
Infinty | Chance to immediately replenish an arrow after shooting | Common | 16%/32%/48% chance to trigger | 1/2/3 | Bow | |
Burning | Every 0.5 seconds damage all enemies in melee range | Common | 2/4/6 damage | 1/2/3 | Armor | |
Swiftfooted | Rolling makes you faster for three seconds | Common | 30%/40/50% increase moventspeed | 1/2/3 | Armor | |
Cool Down | Reduces the cooldown time between uses of artifacts | Common | 10%/19%/27% reduced cooldown | 1/2/3 | Armor | |
Cowardice | While you are at full HP, you deal increased melee and ranged damage | Common | 20%/30%/40% Increased damage | 1/2/3 | Armor | |
Looting | Increases the chance for mobs to drop consumables | Common | 100%/200%/300% increased chance | 1/2/3 | Melee | |
Electrified | Rolling zaps nearby enemies with lightning bolts, dealing damage | Common | Deals 25/50/75 damage | 1/2/3 | Armor | |
Unchanting | Projectiles deals more damage to enchanted enemies | Common | 50%/75%/100% bonus damage | 1/2/3 | Bows | |
Multishot | Grants a chance to fire five arrows at once | Common | 20%/30%40% to trigger | 1/2/3 | Bows | |
Ricochet | Small chance for arrows to ricochet off mobs | Common | 20%/40%/60% | 1/2/3 | Bows | |
Frenzied | While you are at less than half health your attack speed is increased | Common | 10%/20%/30% attack speed increase | 1/2/3 | Armor | |
Critical Hit | Gives you a chance to inflict critical hits dealing triple damage | Powerful | 10%/15/20% to trigger | 2/4/6 | Melee | |
Final Shout | When your health drops below 25%, all your artifacts are used (ignoring cool down periods) | Powerful | Every 12th second/10th second/8th second | 2/4/6 | Armor | |
Gravity | This effect pulls mobs in range towards the weapon's impact point | Powerful | 1/1.5/2 seconds duration | 2/4/6 | Melee | |
Swirling | The last attack on a combo performs a swirling attack damaging nearby enemies | Powerful | Deals 33/50/67 damage | 2/4/6 | Melee | |
Shockwave | The last attack in a combo launches a shockwave, smashing enemies | Powerful | Deals 15/22/30 damage | 2/4/6 | Melee |